Spy vs Spy ยท The Corridor
A hidden-information duel ยท five rooms ยท one file

Two spies,
five rooms.

You โ€” Spy in White
10 wounds left
In the open, room I
Pistol rounds in hand: 3
Round
1
of 20
House โ€” Spy in Black
wounds you have dealt 0
Somewhere out of sight
His rounds in hand: unknown
Rooms apartBladePistol
0 โ€” same room85%95%
155%88%
2โ€”74%
3โ€”58%
4โ€”42%
Every roll carries ยฑ8 points of luck. Naming the wrong room is an automatic miss, however close you were. The pistol is aimed a round in advance, so a spy who moves after you declare is a spy you cannot hit.
Two wounds. Reaches one room. A hit puts you straight back into the shadows; a miss leaves you standing in the open for a round. The move that rewards patience.
Five wounds, four rooms of reach, and it fires a full round after you declare it. You carry three rounds and reload one each round you spend hidden. You are visible the whole time and cannot hide. You are betting they stay put.
Spends your round to learn where a hidden spy is standing, within two rooms, and whether a pistol is being levelled at you. Information as a weapon.