Blade โ the sneak
Two wounds. Reaches one room. A hit puts you straight back into the shadows; a miss leaves you standing in the open for a round. The move that rewards patience.
Pistol โ the loud one
Five wounds, four rooms of reach, and it fires a full round after you declare it. You carry three rounds and reload one each round you spend hidden. You are visible the whole time and cannot hide. You are betting they stay put.
Listen โ the tell
Spends your round to learn where a hidden spy is standing, within two rooms, and whether a pistol is being levelled at you. Information as a weapon.